Not long after I released Target; 2006, I started thinking about what other games I’d like to remake. (I even made a list.) Somewhere around the top was EA’s Desert Strike. Well, I thought, how hard could it be?
A couple of weeks of graphic-ripping later, I realised that despite the extensive design notes I’d made, ripping all those sprites was still going to be the most time-consuming part of the project. And then I decided I wanted to do Contact Sam Cruise instead.
Now, of course, I’ve already got two projects actively on the go - Target; 2008 and the other one. But, well… after getting some interest from the Desert Strike demo yesterday, I spent today messing about with that instead. Tch, eh?
So here’s another demo - you can now pick up the soldiers who wave at you and drop them off at the landing zone on the coast.
In the meantime, I’ve also been considering the graphical style of Target; 2008. All that pixellation’s a bit blegh, and while poking around I stumbled across the Sonic 2 High Definition project. And then started to wonder - what would a High-Def Target; Renegade look like?
I’ve just found a pencil, so expect something truly awful-looking soon.



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