June 23, 2008
I’m fairly set on the 3D polygonal version at the moment. The only downside is that the sprites turn to a horrible pixellated mush as soon as they start scaling up, sort of like Doom. So I’ve bunged in a little full-screen antialiasing, which has cleaned it up a little bit, but I’m not sure whether or not it looks better or worse than Target; 2006’s 2xSaI blending. So, here’s a couple of pictures for comparison:
Bit of a toughie. I might just try combining the two. But not today! Today I have to spend some time on my other, for the moment secret, project. I can tell you that it’s vaguely related to the Desert Strike remake I haven’t made yet, but also isn’t a remake. All will be revealed, eventually…



Yay, Target Renegade! Loved playing this little gem on my Speccy back in the day. This remake is interesting!
As for which anti-aliasing? Well, I find myself preferring the 2xSAI stuff, myself.
Personally, prefer the 2xSAI. Looks beaut, can’t wait for it to come out, plus Desert Strike. Well done.
What would I like to see ? Hmmm, love the ‘throwing’ bit that only the 128k spectrum had that the 48k didn’t, plus love the pimp who shot at you.