July 2, 2008
…I’m shuffling around my projects to make the Desert Strike remake The Tenth Crusade a higher priority. It’s now an OpenGL game rather than all sprite-based, and I’ll be trying to have at least one release a week for it. (I’ll never be able to keep up with the first week’s ‘release a day’ thing - I have too much to do as it is!)
So stuff here is going to slow down. (Has already, in fact.) But development isn’t suspended! Oh no, there’s still stuff that I’m learning from remaking Desert Strike that I can adapt for Target; 2008. (And from there to Contact; Sam Cruise, eventually.)

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