Okay, so I didn’t quite hallucinate everything in the AI code at the end of last month. But it did turn out to be a lot more difficult to make it work with more than one player. Still, it does work now, so I’m going to spend a little time this week fixing up all the minor bugs that the DS code merge introduced (like disappearing characters and no weapon animation). And then at the end of the week I might just be able to do some limit testing - I’m going to try to get six players running through the whole game.
I don’t know of anyone that actually played Target; 2006 with the maximum number of players, which was a little disappointing. I’m a big fan of multiplayer games, especially all-in-the-same-room multiplayer, and that’s the main reason that I put in six player support. Personally I’ve never managed to get more than two other players to try it with, but controllers are an issue for just about every PC user. Assuming I have no problems with the gear I ordered this weekend, I’ll be putting up links to decent (and cheap) PC compatible controllers.
If I get time this week, I’m also going to see if Target; 2008 compiles (and more importantly works) on Linux.

Sounding good so far, methinks.
As for Linux support, I’d be interested in helping out there. What’re you using, development-wise?
The actual development bit is done on Dev-C++ under Windows, so it’s a straightforward matter to take the makefile it generates to compile under Linux. (Or at least, it was for Target; 2006.) There are usually some odd issues that crop up, but I’m not doing anything drastically different for this version so hopefully I’ve already taken care of them all. The biggest issue is going to be remembering where I put my Linux drive. I’m sure it’s around here somewhere. I certainly hope it is, otherwise I’ve got to recompile *everything*.
This has reminded me, though - I’ve got a version of Target; 2006 running on my Linux-based EeePC. I can’t remember if I compiled it on there or not, though. (I remember trying, and it taking a very long time to do anything. Memory cards are not a substitute for a hard drive.) I do know that it runs, though - I should probably get around to uploading it. Ahem.
What I meant was, what libraries does it use? OpenGL? SDL? Or…?
Oh, try CodeBlocks. http://www.codeblocks.org/
And Target2006 on the Eee? I’d be game for that one, seeing as I’ve got an Eee!