The last few weeks have been pretty busy for me. I spent one whole week taking a multiple book-led crash course in C# and XNA, with the goal being to write a game for the XBox 360. Not this game of course; I don’t think I could make it portable across Linux then (and there are a few of you Linux-users, I know!). The Tenth Crusade, on the other hand, has been entirely rewritten from scratch, and in a different language, and expanded on. (I have a not-inconceivable goal of a January release, with the hope of making enough money to quit my job and write games for a living. If you hadn’t already guessed, I’m a very optimistic person. You should see my design documents.)

Now, Target; 2008 will be serving a slightly different purpose. My coding style is, well… functional is probably the nicest way of putting it. While technically C++, it is more C with classes. Target; 2006 in particular is a horrendous mess, what with its rather convoluted development story. So I’m going to rewrite it from scratch, and do it properly. I really need to up my game when it comes to C++, and this would be an excellent way to do it.

Madness!‘ I hear you cry. And you’re probably right. After all, most of the code is done, I just need to, y’know, finish up a few things. So I might just chicken out and rewrite the existing code. On the other hand, there are both bugs and code left from 2004, so I don’t know yet.

On the plus side, while finishing this game by the end of the year is very unlikely, it does give me more time to think up more cool stuff to put in.

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3 comments untill now

  1. Count me in as a Linux user, yes!

    And I’d be interested in seeing even a bit of what the current code looks like.

  2. Nice to discover a Renegade project.
    For some reason Wine version doesn’t go over (1P 2P Game Over/Hold Fire screen).
    Any way to download a current (or even an old) Linux version?

    Thanks,
    your new fan ;))

    /Gary

  3. dfsgsddg

    For this new edition may I suggest the guy actually walks up to the telephone ect like the 8-bit versions?

    May I also suggest getting the pimp sprite for the level 2. I know it may be an AMSTRAD/C64 exclusive but that sprite makes the game more complete.

    Also I think you should add in the extra levels from the NES edition since the currect remake with its punching move cheat can be completed with absolutely no challenge whatsoever.

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